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Low-cost ‘virtual physiotherapist’ device to help stroke patients

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Electronic handgrip and virtual game to improve recovery of stroke patients by up to 50%



A simple device can improve the ability of patients with arm disability to play physiotherapy-like computer games, according to new research.

The low-cost invention, called gripAble™, consists of a lightweight electronic handgrip, which interacts wirelessly via Bluetooth with a standard PC tablet to enable the user to play arm-training games.  To use it, patients squeeze, turn or lift the handgrip, and it provides instant feedback in the form of vibration in response to their performance while playing. The device uses a patented mechanism, which can detect the tiny flicker movements of severely paralysed patients and channel them into controlling a computer game.  

Special-training computer games, controlled by the device, have been designed for people with no previous experience of using computers and can be carried out unsupervised in hospital and at home. For example, one computer game requires the user to squeeze repeatedly to slowly reveal a photograph.

Lead researcher Dr Paul Bentley, who is a clinical senior lecturer at Imperial College London, said: “In the UK 100,000 new cases of arm weaknesses are diagnosed each year following a stroke.  Often this impairs people’s ability to carry out daily activities, requiring long-term care. The use of mobile-gaming could provide a cost-effective and easily available means to improve the arm movements of stroke patients but in order to be effective patients of all levels of disability should be able to access it.”

In a study published in PLOS ONE, researchers from Imperial College London have shown that using the device increased the proportion of paralysed stroke patients able to direct movements on a tablet screen by 50% compared to standard methods. In addition, the device enabled more than half of the severely disabled patients in the study to engage with arm-training software, whereas none of the patients were able to use conventional control methods such as swiping and tapping on tablets and smartphones.

The research tested the gripAble™ device with stroke patients who had suffered successive strokes with arm paralysis at Imperial College Healthcare NHS Trust over six months. The researchers assessed their ability to use gripAble™ to control mobile gaming devices such as tablets that could be used for rehabilitation and compared this to their use of conventional methods such as swiping and tapping.  

They found that 93% of patients were able to make meaningful movements to direct the cursor as a result of using gripAble™.  In contrast, 67% of patients were able to use mobile gaming devices by swiping on a tablet. For other types of control over the tablet, such as tapping or using joysticks, the number of patients able to make meaningful movements was lower.

The success of the device was most apparent for patients with severe arm weakness: no patients in this group were able to use conventional controls to play training games, whereas 58% could use gripAble™.

In a smaller sub-group the trial also demonstrated that severely disabled patients could play computer games that involve tracking a target with almost as good accuracy as healthy people.

Bentley said: “Unlike other therapies currently on the NHS, gripAble™ is a low cost device which can be used in hospitals and independently by patients at home. As such it could potentially help save the health service millions of pounds. We now intend to further develop the device so we can help more patients who are currently suffering from the effects of poor arm and upper body mobility.”  

The researchers collaborated with Human Robotics Group at Imperial College London to develop the device. A feasibility study in North West London will now test the use of the device in patients’ homes.

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